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Portal 2 smooth jazz
Portal 2 smooth jazz




The shot to the top right is the most common, and is slightly easier to shoot, so it's recommended for most runners. Some shoot near the top right, slightly to the left of the x on the wall. Some runners place it to the left of the portal, right beside it.

portal 2 smooth jazz

There are a few places you can place the portal to get this glitch to work. All variations of the speedrun route for this chamber use this trick. We use this information together with a glitch, where the cube will pass through otherwise solid objects in an effort to make it through a portal, to push our cube through the door, triggering the "You have trapped yourself" dialogue, and allowing us to get into the room without needing the second cube. To avoid soft-locking the player, they had the announcer tell they player that they have trapped themselves, and then open the door for the test to continue. This would open the door, and allow the player to throw the cube into the room, and trap themselves into the chamber. The game designers at Valve accounted for the possibility that players would place a cube on a button, and while holding the other cube, stand on the button to open the door. This activates a trigger that will open the door for you all the way, even if the cube did not stay on the button.īottom Left Portal Placement for Item Edge Glitch So it's important that you press your character model up against the door. Either way, it's fairly easy for the cube to fall off the floor button. If you're using the portal shot at the bottom method, you can keep hopping while shooting, and if you're tossing the cube, you can be moving towards the door while throwing the cube.

portal 2 smooth jazz

It's important to keep momentum going when getting the cube onto the button.

portal 2 smooth jazz portal 2 smooth jazz

Check below based on what strategy you need. Getting the button from the cube dropper, to the button is different depending on if you want a competitive Challenge Mode time, or a consistent full game time. Hopping under the door, and hitting your head on the door is the fastest way to get out of the chamber, and if done correctly, should keep you from getting stuck on uneven flooring, or the Rounded Floor Button in between you and the cube dropper. After your Circle Jump out of the elevator, you want to stop before you hit the door. Smooth Jazz has minor differences depending on how consistent you want your times to be. Smooth Jazz is the fourth map in The Courtesy Call, based on Portal chambers 04-05.

  • 2.2.1 Pushing the Cube Through the Door (Item Edge Glitch).





  • Portal 2 smooth jazz